Often i find low-grade guns in world 2 later stages, which are useless (they cost up to 12 coins), instead i would like to have one of them be costly and strong Ģ.5. By the time you reach world 2 you already have some good ammount of firepower, so i would like to suggest adding challange rooms with more enemies and traps, but artefact reward Ģ.4. For some reason you can find 2 shops in this world, which is kinda useless, most of the time they are following eachother (example, on arena №1 you find shop door, arena №2 is shop, arena №3 contains another shop door, but you dont have anything to offer since already being there just a moment ago) Ģ.3. Its hard to figure out when ghost will appear, so i suggest either adding more stages to his spawn animation or to add 'seconds indicator' to his statue Ģ.2. Crawlers on boss battle should not drop coins and keys, cus they are spawning infinitly.Ģ.1. Suicidal dagger (betrayal) spawns way too much often in coop mode and also can spawn when your teammate already dead, which is a cheaty way to get goodies from shop (cus this is cursed item) ġ.7. Some items should not appear in early stages, like healing potion "+5 life" ġ.6. Havent yet seen any items which can reduce explosion damage, maybe give this passive to one of the starting heroes? Yet, this will be useful only if you planning to add explosive monsters to later stages (right now i met them only in world 1) ġ.5. Bomb-eggs should be more visible, sometimes they become covered by bodies of mosters (or alive ones) and you cant figure out if they are still here ġ.4. But, to balance that out i also suggest making poison to stay 2 times longer ġ.3. Sliding right now has very few uses, so i suggest allowing us to slide over poison unharmed. Right now when they barely step on a green pool they die almost instantly and definetly cant get past one single pool ġ.2. Also increase time which is needed to kill monsters with poison by atleast 2x times. Solution: give small poisonous creeps resistance to spike damage so they cant die on their own. Poison damage kills monsters so fast that sometimes you dont even have time to figure out whats going on - level becomes 'clear' cus everyone died in poison.
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